2008
DOI: 10.1080/01973530802375029
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The Effects of Risk-Promoting Media on Inclinations Toward Risk Taking

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Cited by 33 publications
(59 citation statements)
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References 42 publications
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“…Seventy-seven percent of respondents reported playing racing games regularly, and there was a positive correlation between the intensity of racing game consumption and underage driving offenses. Moreover, in in-depth interviews, young males who were involved in illegal street racing reported that video racing games played a significant role in their personal development of attitudes and norms concerning risky driving behavior (i.e., driving-related socialization; Kubitzki, 2004 (Fischer, Guter, & Frey, 2008) found that the effects of game playing on risky behavior extended beyond the driving domain, for example, by increasing risky financial decision making. In contrast, unpublished research by Vorderer and Klimmt (2006) found only a hint of an effect under specific circumstances of racing games on simulated driving behavior and thus concluded that racing games do not detrimentally affect risk taking.…”
Section: Previous Research On Video-racing Games and Risk Takingmentioning
confidence: 99%
“…Seventy-seven percent of respondents reported playing racing games regularly, and there was a positive correlation between the intensity of racing game consumption and underage driving offenses. Moreover, in in-depth interviews, young males who were involved in illegal street racing reported that video racing games played a significant role in their personal development of attitudes and norms concerning risky driving behavior (i.e., driving-related socialization; Kubitzki, 2004 (Fischer, Guter, & Frey, 2008) found that the effects of game playing on risky behavior extended beyond the driving domain, for example, by increasing risky financial decision making. In contrast, unpublished research by Vorderer and Klimmt (2006) found only a hint of an effect under specific circumstances of racing games on simulated driving behavior and thus concluded that racing games do not detrimentally affect risk taking.…”
Section: Previous Research On Video-racing Games and Risk Takingmentioning
confidence: 99%
“…Fischer et al (2007Fischer et al ( , 2008 have expressed the need for longitudinal research in examining the impact of media on risk taking in traffic. Although the previously mentioned studies have indicated that there is a cause for concern since there appears to be a relationship between risk stimulating media such as racing games and drive'em up games and risky driving cognitions, attitudes, intentions and inclinations, these studies have only dealt with short-term effects (Beullens et al, 2008;Fischer et al, 2007Fischer et al, , 2008. However from a prevention point of view it is important to know whether these effects persist for longer periods of time.…”
Section: Introductionmentioning
confidence: 99%
“…Entre los estudios que sí encontraron un efecto principal del contenido violento sobre la respuesta agresiva (Anderson y Carnagey, 2009;Arriaga et al, 2006;Beullens, Roe y van den Bulck, 2008;Fischer et al, 2008), se plantea la existencia de las variables moduladoras de tal efecto (Anderson et al, 2010). En el presente estudio se encontró un efecto modulador de la edad y el sexo en las puntuaciones en el test tras exponerse al videojuego violento.…”
Section: Discussionunclassified
“…Dicho instrumento se fundamentaba a partir de los paradigmas de elección de opciones agresivas o no agresivas (Fischer, Guter y Frey, 2008;Fischer et al, 2007;Giumetti y Markey, 2007). El test de conducir contenía 20 ítems con cuatro alternativas de respuesta, desarrollados a partir de los exámenes para la consecución del permiso de conducción, válido en el estado español (Dirección General de Tráfico, DGT, 2012).…”
Section: Instrumentalunclassified
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