“…Nonetheless, virtual environments that include self-locomotion (Bakker, Werkhoven, & Passenier, 1999;May & Klatzky, 2000;May, Wartenberg, & Peruch, 1997;Steck, Mochnatzky, & Mallot, 2003) or passive reception of movement (Christou & Bülthoff, 2000;Foreman & Wilson, 1996;Höll, Leplow, Schönfeld, & Mehdorn, 2003;Kirschen, Kahana, Sekuler, & Burack, 2000;Mallot, Gillner, van Venn, & Bülthoff, 1998;Nadel et al, 1998;Péruch & Gaunet, 1998;Waller, Beall, & Loomis, 2004) provide sufficient information for spatial orientation. Yet, it remains unclear whether a further reduction of the sensory input by means of a simple computer-based simulation is sufficient to allow for accurate spatial orientation.…”