As a result of the continuous development of technology, it is seen that new advertising spaces have emerged. The product placement that emerged in the cinema in its early years was limited to television series, music videos and print publications such as competition programs, radio broadcasts and book magazines. Today, product placement applications have taken place in all of the new media on social network sites, internet-based games and smart phone applications. In addition to these, it is actively used for product placement in online games, which is a dynamic and popular field. Since the digital game world appeals to a wide range of target audiences, there are games suitable for all ages. It is known that these digital games, which allow participation with membership through online systems, make brands successful by providing convenience in determining the target audience. While there are games in many different themes in the market, it is necessary to pay attention to this issue as the placement of the product suitable for the subject of these games will become easier for the players to notice. In this research, the products placed in ZULA, which is the first Turkish made and free massive multiplayer online game, were handled with content analysis. According to the findings of the research, product placements of brands that provide products and services from different sectors, especially food, automotive and technology, were determined in the game.