1994
DOI: 10.1177/001391659402600405
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The Effects Of Playground Design On Pretend Play And Divergent Thinking

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Cited by 34 publications
(16 citation statements)
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“…For both workshops, play artifacts were brought into the sessions, which were intended to inspire design resources and design functionalities. Playthings and play equipment can stimulate divergent thinking, which in turn can positively affect creativity (Susa & Benedict, 1994). Also, artifacts different from those that will comprise the final design are useful in triggering unconventional thinking, which can result in novel design aspects, such as functionalities (Djajadiningrat, Gaver, & Frens, 2000).…”
Section: Play and Playfulness As A Design Methodsmentioning
confidence: 99%
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“…For both workshops, play artifacts were brought into the sessions, which were intended to inspire design resources and design functionalities. Playthings and play equipment can stimulate divergent thinking, which in turn can positively affect creativity (Susa & Benedict, 1994). Also, artifacts different from those that will comprise the final design are useful in triggering unconventional thinking, which can result in novel design aspects, such as functionalities (Djajadiningrat, Gaver, & Frens, 2000).…”
Section: Play and Playfulness As A Design Methodsmentioning
confidence: 99%
“…Both bodystorming sessions presented a wealth of play instances in different forms, such as physical play (more prominent in the HangXRT case), playing with materials (in both bodystormings, with designers fiddling with artifacts), and several forms of pretend play (like when animating objects using the WoZ technique, using artifacts as if they were others, or engaging in role-enactment, which are canonical examples of pretend play; Susa & Benedict, 1994). A very dynamic and energetic vibe in both sessions was also apparent: first, in the HangXRT case, where play was a design goal and, second, in the Move:ie case, where play was not an explicit design goal but the participants still related to an atmosphere of playfulness.…”
Section: Play and Playfulnessmentioning
confidence: 99%
“…They valued free play, were supportive of their children's opportunities to be in control of their own play, resourced specific subsets of play activities and echoed research linking free play to creativity (Howard-Jones, Taylor, & Sutton, 2002;Susa & Benedict, 1994) and resilience ). However, these developmental outcomes of free play may be more difficult for parents to perceive than the concrete examples of discrete skills associated with enrichment activities.…”
Section: Knowing and Growing: Ensuring All Aspects Of Children's Devementioning
confidence: 93%
“…Pretend play and creativity were the focus of a study in which 80 children were observed playing in either a traditional playground (with see-saw, merry-goround, slide and swings) or a contemporary playground (with pieces incorporated into a continuous structure that also provides undefined enclosed spaces for social interaction) (Susa & Benedict, 1994). Children exhibited more pretend play in the contemporary playground and scored higher on a creativity test after playing on the contemporary playground than the traditional playground.…”
Section: The Physical and Social Features Of Microsystems Affecting Cmentioning
confidence: 99%
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