2000
DOI: 10.1007/978-3-7091-6785-4_10
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The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment

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Cited by 39 publications
(42 citation statements)
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“…For example, Casanueva and Blake ( 2000 ) found a signifi cant positive correlation between Witmer and Singer's ITQ and the presence questionnaire developed by Slater, and there was a signifi cant difference between the PQ scores between desktop screen users and semi-immersive screen users in Tichon and Banks' study ( 2006 ). However, negative evidence has also been reported: For example, Youngblut and Huie ( 2003 ) did not fi nd a correlation between the PQ scores and task performance.…”
Section: Multidimensional Presence Questionnairesmentioning
confidence: 98%
“…For example, Casanueva and Blake ( 2000 ) found a signifi cant positive correlation between Witmer and Singer's ITQ and the presence questionnaire developed by Slater, and there was a signifi cant difference between the PQ scores between desktop screen users and semi-immersive screen users in Tichon and Banks' study ( 2006 ). However, negative evidence has also been reported: For example, Youngblut and Huie ( 2003 ) did not fi nd a correlation between the PQ scores and task performance.…”
Section: Multidimensional Presence Questionnairesmentioning
confidence: 98%
“…(3) ITQ score had a significant positive correlation with presence, but no significant relationship with co-presence. [Casanueva, 2001 (4) Casanueva (2000).…”
Section: A-16mentioning
confidence: 99%
“…For a distributed virtual music environment with multiple participants, we hypothesize on two additional design requirements: the provision of "co-presence" and sufficiently synchronized graphics and sound. 2.2 Requirement l:Co-presenee Presence generally refers to the sensation of "being" in the place specified by the virtual environment [4] and is accepted as one of the defining qualities of VR. Among many, the two main factors that seem to affect presence [5] are (1) sensory immersion (e.g.…”
Section: Virtual Musical Environment(vme) 21 Concept and Architecturementioning
confidence: 99%
“…visual and simulation/behavior realism, degrees of interaction). On the other hand, co-presence is roughly defmed as the feeling that the other participants in the visual environment actually exist and are really present, and the feeling that one belongs to a particular group or group process [4][5] [6]. In fact, co-presence in a collaborative environment can be thought to be enhanced by a subset of the aforementioned presence features, particularly those that pertain to carrying out the task (e.g.…”
Section: Virtual Musical Environment(vme) 21 Concept and Architecturementioning
confidence: 99%
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