2013
DOI: 10.1111/bjet.12022
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The effects of goal specificity and scaffolding on programming performance and self‐regulation in game design

Abstract: The purpose of this study was to investigate the influence of goal specificity and scaffolding on the programming performance and self-regulation of elementary students engaged in learning game design. This study recruited 232 students for the experimental activities. Two levels of goal specificity were employed: specific and nonspecific. Structuring and problematizing scaffolds were also used to support students in the process of learning. Our results reveal the following: (1) nonspecific goals and structurin… Show more

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Cited by 41 publications
(21 citation statements)
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“…Feng and Chen [30] British Journal of Education Technology Cheng, Su [31] British Journal of Education Technology…”
Section: Resultsmentioning
confidence: 99%
“…Feng and Chen [30] British Journal of Education Technology Cheng, Su [31] British Journal of Education Technology…”
Section: Resultsmentioning
confidence: 99%
“…Additionally, Chai, Deng, Tsai, Koh, and Tsai's (2015) study found that with pervasive computing technology, the provision of self-regulated learning stimulates learners' higher level learning practices (e.g., solving learning problems creatively and collaboratively). As a result, a web-based continuing learning platform which highlights the importance of self-regulated learning and social support can provide a mechanism for scaffolding employees' self-regulated abilities (Feng & Chen, 2014), as well as timely feedback in the workplace (Thorpe & Gordon, 2012). This would contribute more directly to helping employees when they faced with work problems and learning difficulties and would be beneficial in cultivating their continuing learning abilities.…”
Section: Discussionmentioning
confidence: 99%
“…For these reasons, qualitative and quantitative analysis can be used especially from multiple sources to enhance the trustworthiness of a study. Common assessment tools are observation field notes, audio/video recordings data, deliverables collection, interviews, evaluation forms and rubrics and pre/post surveys so as to evaluate student attitudes, motivation and programming concepts [19][20][21][22][23][24]. Furthermore, there are free available web tools that automatically explore the presence of programming concepts in the students' Scratch files, such as Dr. Scratch [25,26] and Scrape [27].…”
Section: Proposed Game Design and Development Stagesmentioning
confidence: 99%