2015
DOI: 10.1186/s13102-015-0001-1
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The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial

Abstract: BackgroundExergaming is a promising new alternative to traditional modes of therapeutic exercise which may be preferable and more effective for people with Multiple Sclerosis (MS). Impaired balance is reported as one of the most disabling aspects of MS. The purposes of this study were to examine the effects of exergaming on: (1) postural sway, (2) gait, (3) technology acceptance and (4) flow experience in people with MS. Secondary outcomes were disability: 12‐item Multiple Sclerosis Walking Scale (MSWS-12) and… Show more

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Cited by 90 publications
(113 citation statements)
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“…28,29 However, when considering only patients with neurological conditions, exergames are equally effective for global cognitive functions and attention, and more effective for executive functions and visuo-spatial perception, compared with conventional therapies. 29 Apart from promising results in motor functions, 24 there is increasing evidence showing that motor exergames may prove beneficial in cognitive rehabilitation, 28 thus raising the hope that improved performance in a motor function may be beneficial for other untrained functional domains. 29 The effect of exergames (balance board video game) on sustained attention was investigated in a small crossover study on 21 pwMS.…”
Section: Exergames In Motor Neurorehabilitation For Pwmsmentioning
confidence: 99%
“…28,29 However, when considering only patients with neurological conditions, exergames are equally effective for global cognitive functions and attention, and more effective for executive functions and visuo-spatial perception, compared with conventional therapies. 29 Apart from promising results in motor functions, 24 there is increasing evidence showing that motor exergames may prove beneficial in cognitive rehabilitation, 28 thus raising the hope that improved performance in a motor function may be beneficial for other untrained functional domains. 29 The effect of exergames (balance board video game) on sustained attention was investigated in a small crossover study on 21 pwMS.…”
Section: Exergames In Motor Neurorehabilitation For Pwmsmentioning
confidence: 99%
“…Benefits have been reported in a range of clinical populations (people with neurological problems [3] children with cerebral palsy [4] and learning difficulties [5], Parkinson’ disease [6], multiple sclerosis [7] and older people [8, 9]). Balance training is an important focus of such rehabilitation.…”
Section: Introductionmentioning
confidence: 99%
“…One example is "transformation of flow"-the use of virtual reality to create artificial training environments that foster optimal experience by promoting unexpected psychological resources and sources of involvement (Riva et al, 2004(Riva et al, , 2006. For example, Robinson et al (2015) examined the effects of "exergaming" (short for exercise video-games) against conventional training (balance training) on functional outcomes and flow experience in people with multiple sclerosis. This approach has shown promising results in the field of rehabilitation (Borghese et al, 2013;Shin et al, 2014;Robinson et al, 2015).…”
Section: Dedicated Integrationmentioning
confidence: 99%