2019
DOI: 10.1111/jcal.12350
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The effects of augmented reality on students' academic achievement and motivation in a biology course

Abstract: This study aimed to investigate the effects of augmented reality (AR) activities on students' academic achievement and motivation in a biology course. For this purpose, a mixed study was conducted, and a pretest and posttest control group model was used. In addition, the opinions of the experimental group students and the teacher about the AR activities were taken, and classroom observations were made during the study. The study group consisted of 40 (22 female and 18 male) ninth‐grade biology course students.… Show more

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Cited by 138 publications
(115 citation statements)
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References 35 publications
(61 reference statements)
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“…These results indicate that integrating AR technology into the food biotechnology material did not have a significant effect on the students’ remembering and understanding levels, which are basic cognitive levels in Bloom’s taxonomy. Erbas and Demirer (2019) also found no significant differences in achievement by using AR technology. Erbas and Demirer suggest that there is a need to support the learning activities with more realistic visuals to increase students’ interaction with the content in order to prevent students from focusing on the technology.…”
Section: Discussionmentioning
confidence: 82%
“…These results indicate that integrating AR technology into the food biotechnology material did not have a significant effect on the students’ remembering and understanding levels, which are basic cognitive levels in Bloom’s taxonomy. Erbas and Demirer (2019) also found no significant differences in achievement by using AR technology. Erbas and Demirer suggest that there is a need to support the learning activities with more realistic visuals to increase students’ interaction with the content in order to prevent students from focusing on the technology.…”
Section: Discussionmentioning
confidence: 82%
“…Since then, AR had not gained popular attention as it required the use of sophisticated devices. Recently, everyday devices (i.e., smartphones and other handheld devices) have encouraged the use of AR for leveraging the needs of curricula in subjects such as engineering (Liarokapis et al, 2004), art (Di Serio, Ibáñez, & Kloos, 2013), medicine (Barsom, Graafland, & Schijven, 2016; Birkfellner et al, 2002), biology (Erbas & Demirer, 2019) and language learning (Solak & Cakir, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…In addition, it is suggested as another advantage of the use of applications is that it offers a more active and colorful learning environment which is far from monotonous, by providing opportunities to do a variety of activities (Fidan, 2018). Furthermore, it helps students to undertake experiments that are not easy to do in the real world, and assists educators to teach subjects that can be complicated and costly to explain, and make them clearer (Baysan, 2015;Erbas & Demirer, 2019;Küçük, 2015). In addition, the AR applications were recorded to encourage active learner engagement and enable educators to create educational environments in which learners are at the center of the learning process and learn by doing and experiencing.…”
Section: Discussionmentioning
confidence: 99%