“…Representative examples include computer simulations (Novak, 2013), computer animations (Sangin, Dillenbourg, Rebetez, Bétrancourt, & Molinari, 2008), intelligent tutoring systems (Hooshyar et al, 2016), animated pedagogical agents (Johnson, Ozogul, & Reisslein, 2014), virtual reality (Merchant et al, 2013), augmented reality (Bressler & Bodzin, 2013), and remote virtual laboratories (Potkonjak et al, 2016). Such technologies are particularly attractive to many contemporary tech-savvy students, as they promote active learning and can be easily and widely adopted at both formal and informal education sites with no requirement for expensive physical facilities and instrumentations.…”