“…They are also fun, motivating, and cost‐effective (e.g., Lyytinen et al, 2007; Ronimus, Kujala, Tolvanen, & Lyytinen, 2014). Extensive research has demonstrated that as a supplementary learning tool, computer‐assisted training facilitates many aspects of literacy development such as phonological awareness (e.g., Chai, Ayres, & Vail, 2016), decoding (see Mahdi & Khateeb, 2019 for a meta‐analysis), and vocabulary (see Chen, Tseng, & Hsiao, 2018 for a meta‐analysis). According to Chen et al (2018), the design of a game influences learning outcomes, regardless of a learner's age or linguistic background.…”