“…Although debate is likely to continue on this issue and it is recognized that scholars could make good faith arguments both for and against the view that violent games increase aggressive behaviors, based on different pools of data, the current results fit with an increasing number of studies which indicate that the impact of violent games on aggression or other associated negative outcomes is minimal (e.g. Ballard et al, 2012;Bean and Groth-Marnat, in press;Charles et al, 2013;Devilly, Callahan, & Armitage, 2012;Parkes, Sweeting, Wight, & Henderson, 2013;Przybylski et al, 2014;Tear & Nielson, 2013). Coupled with a steady decline in youth violence by nearly 90% during the years in which video games soared in popularity (Childstats.gov, 2013) data is beginning to converge to suggest that perhaps there may be more productive avenues to consider when investigating youth's involvement with media rather than to focus on the moral issue of violent content.…”