2017 IEEE International Conference on Cybernetics and Computational Intelligence (CyberneticsCom) 2017
DOI: 10.1109/cyberneticscom.2017.8311702
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The effect of UI, UX and GX on video games

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Cited by 30 publications
(15 citation statements)
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“…The benchmark adopts research undertaken by. [30][31][32][33][34][35][36][37][38], specifically, (i) User Interface (UI) (1) Usability: UI can be said to be usable when all features work properly and have informative feedback. (2) Consistent: UI can be said to be consistent when an event used is also used elsewhere with the same model, thereby reducing short-term memory.…”
Section: Computer-assisted Language Learning (Call)mentioning
confidence: 99%
“…The benchmark adopts research undertaken by. [30][31][32][33][34][35][36][37][38], specifically, (i) User Interface (UI) (1) Usability: UI can be said to be usable when all features work properly and have informative feedback. (2) Consistent: UI can be said to be consistent when an event used is also used elsewhere with the same model, thereby reducing short-term memory.…”
Section: Computer-assisted Language Learning (Call)mentioning
confidence: 99%
“…Based on previous research [4][5][6][7][8][9][10][11][12][13][14][15][16], game development methods always change dynamically as needed. Based on this, the proposed game development method was developed according to the needs and changing times of the dynamic game production (DGP).…”
Section: Propose Methodsmentioning
confidence: 99%
“…The attitude of people when playing a game, can be different from the person who is not playing a game, because when the person is playing a game then player will feel as if he is in the "world" that the game created [6]. The game certainly provides ASTESJ ISSN: 2415-6698 problems and challenges to be faced by players, if the game does not provide a challenge then the game will be less fun to play.…”
Section: Gamementioning
confidence: 99%