2020
DOI: 10.1108/itp-09-2019-0455
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The effect of risk levels on technology adoption decision: the case of online games

Abstract: PurposeInformation technology is associated with psychological and physical risks such as high stress levels and antisocial behavior. The purpose of this paper is to understand why people engage in technology risk behavior, despite the negative consequences that might follow. Focusing on online games, this study identifies factors that affect individuals' intention to play online games and investigate whether the effects of these factors differ across different risk levels.Design/methodology/approachExperiment… Show more

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Cited by 15 publications
(14 citation statements)
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References 70 publications
(104 reference statements)
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“…Thus customer use of in-store smart technology is shaped, the adoption of digital products and services is influenced (Kliestik et al, 2021), user intentions and consumer behavior are driven (Ginevicius et al, 2020), and consumers' system adoption and satisfaction in accessing mobile shopping apps/websites are determined. Consequently, users' online buying intention is impacted Dahabiyeh et al, 2020;Ho & Rezaei, 2018;Loh et al, 2021;Sharma et al, 2018;Vahdat et al, 2020), mobile shopping adoption intention is affected (Brusch & Rappel, 2020;Jung et al, 2020;Madan & Yadav, 2018;Patel et al, 2020;Singh et al, 2020;Verkijika, 2020), and behavioral intention and usage of mobile payment services and apps are configured Dewi et al, 2020;Kalinić et al, 2020;Mamun et al, 2020;Patil et al, 2020;Siyal et al, 2021;Zafar et al, 2021) (Research Question 3).…”
Section: Discussionmentioning
confidence: 99%
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“…Thus customer use of in-store smart technology is shaped, the adoption of digital products and services is influenced (Kliestik et al, 2021), user intentions and consumer behavior are driven (Ginevicius et al, 2020), and consumers' system adoption and satisfaction in accessing mobile shopping apps/websites are determined. Consequently, users' online buying intention is impacted Dahabiyeh et al, 2020;Ho & Rezaei, 2018;Loh et al, 2021;Sharma et al, 2018;Vahdat et al, 2020), mobile shopping adoption intention is affected (Brusch & Rappel, 2020;Jung et al, 2020;Madan & Yadav, 2018;Patel et al, 2020;Singh et al, 2020;Verkijika, 2020), and behavioral intention and usage of mobile payment services and apps are configured Dewi et al, 2020;Kalinić et al, 2020;Mamun et al, 2020;Patil et al, 2020;Siyal et al, 2021;Zafar et al, 2021) (Research Question 3).…”
Section: Discussionmentioning
confidence: 99%
“…Mobile shopping applications and payment services determine groundbreaking technological developments associated with consumer behavioral intention and adoption intention, shaping satisfaction to purchase products and services by use of smart retail systems (Cheong et al, 2019;Dahabiyeh et al, 2020;Liébana-Cabanillas et al, 2020;Tueanrat et al, 2021). The dissemination of digital technologies associated with customers' intentions to accept and adopt shopping app-based mobile commerce configure users' expectations of groundbreaking devices, reducing perceived risk and trust (Brusch & Rappel, 2020;Groß, 2018;Li, 2019;Pandey & Chawla, 2019;Sabir, 2020;Sarkar et al, 2020;Sohn & Groß, 2020).…”
Section: Theoretical Overview Of the Main Conceptsmentioning
confidence: 99%
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“…Teachers have to face challenges to create engaging learning situations so students can still concentrate on learning even though they are in a hard time. This challenge also comes from the finding that young people of school age access entertainment such as games or online video streaming services more than access learning materials [13].…”
Section: Introductionmentioning
confidence: 99%