2012
DOI: 10.1007/978-3-642-33466-5_7
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The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game

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Cited by 22 publications
(8 citation statements)
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“…Prior research lacked a solid design framework on in‐game content integration, and differed as to whether game mechanics (game actions and rules) or narratives should be the design focus for content integration. According to Habgood and Ainsworth (), Plass et al (), and Adams and Clark (), core game mechanics, rather than the narrative or game world, are intrinsic to the content integration in the game. Habgood and Ainsworth () designed and examined a math game Zombie Division, in which the core game mechanics required players to defeat Zombie enemies (who embodied numbers) by attacking them with a selected, divisor‐themed weapon that divided the embodied dividend into whole parts.…”
Section: Resultsmentioning
confidence: 99%
“…Prior research lacked a solid design framework on in‐game content integration, and differed as to whether game mechanics (game actions and rules) or narratives should be the design focus for content integration. According to Habgood and Ainsworth (), Plass et al (), and Adams and Clark (), core game mechanics, rather than the narrative or game world, are intrinsic to the content integration in the game. Habgood and Ainsworth () designed and examined a math game Zombie Division, in which the core game mechanics required players to defeat Zombie enemies (who embodied numbers) by attacking them with a selected, divisor‐themed weapon that divided the embodied dividend into whole parts.…”
Section: Resultsmentioning
confidence: 99%
“…It is important to recognize that players' interest may decrease as the novelty of the game-based learning environment fades [43]. One way to overcome this effect is to utilize an adequate set of different game mechanics to repeatedly foster situational interest [9], [44], [45]. However, game mechanics should be intrinsically integrated with the learning content of the game [10].…”
Section: Design Principles For Learning and Engagementmentioning
confidence: 99%
“…Based on Hidi and Renninger's () Four‐Phase Model of Interest Development theoretical framework, the first aim of this study was to explore the development of students' situational interest throughout an intervention with NNG. The effects of novel activities such as games and simulations on situational interest have been explored before, but because of methodological challenges, situational interest is usually measured only immediately after the activity (Chen et al, ; Ronimus et al, ), and sometimes only at one time point (Plass et al, ; Plass et al, ). With few exceptions (such as Tapola, Jaakkola, & Niemivirta, ), rarely is situational interest measured while students are on‐task.…”
Section: Introductionmentioning
confidence: 99%