2019
DOI: 10.1007/s00779-019-01352-8
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The effect of immersion towards place presence in virtual heritage environments

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Cited by 19 publications
(9 citation statements)
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“…There is general agreement that IVR influences affective factors such as situational interest [121], level of enjoyment [10,12,16,18,119], and embodiment [1,25,36] positively. There is disagreement that IVR affects learning performance and motivation in the same way [13,25,52,132].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…There is general agreement that IVR influences affective factors such as situational interest [121], level of enjoyment [10,12,16,18,119], and embodiment [1,25,36] positively. There is disagreement that IVR affects learning performance and motivation in the same way [13,25,52,132].…”
Section: Discussionmentioning
confidence: 99%
“…There is still an obvious theoretical agreement that IVR improves situational interest [121], level of enjoyment [10,12,16,18,119], and embodiment [1,25,36]. Although Elgewely et al [25] and Joshi et al [52] showed that it positively affects both learning performance and motivation, Beh et al [13] and Yang and Goh [132] showed that IVR positively influences motivation but does not improve learning.…”
Section: Affective Factors (Process Factor)mentioning
confidence: 99%
“…By experiencing the life-size spaces in immersive virtual reality, students reported having perceived the same sensations with a very high coincidence, up to 72,29%, e.g., the sensations experienced by the participants coincide by 72.29% with those indicated by the designers (considering the ideal case that the designers agree 100% on the two predominant sensations per space). This is due to the sense of presence (subjective feeling of being present elsewhere) that is determined in virtual environments by immersion and realism, which has been an important concept in understanding and evaluating the effectiveness of virtual environments primarily in the context of human experience [64,65] and the perception of architectural spaces. Although the ideal measurement of sensations is the combination of objective tests through biosensors and subjective tests through questionnaires or sur-veys [59], in this study we have only used the last ones to complement them with sensors in future research.…”
Section: Discussionmentioning
confidence: 99%
“…On the other hand, the fundamental concept for understanding and evaluating the effectiveness of virtual environments primarily in the context of human experience (Ghani et al, 2020, Alatta & Freewan, 2017 is the sense of presence (Hermund et al, 2017) -subjective sensation of feeling present in another place-which is determined by immersion and realism. Students have reported that, in the case of perception of architectural spaces, unlike other three-dimensional objects, the immersion and realism is mainly contributed by "accessibility" (possibility to enter and exit the space at will), "real scale" (natural size of the space) and the "possibility to see in all directions".…”
mentioning
confidence: 99%