2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018
DOI: 10.1109/vr.2018.8446046
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The Effect of Immersion on Emotional Responses to Film Viewing in a Virtual Environment

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Cited by 28 publications
(20 citation statements)
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“…The average age of the subjects was 22.19±2.13 years, and the average years of education were 16.04±2.10 years. To exclude the learning transfer effect caused by the two experimental modes and avoid irritability or fatigue effects caused by the prolonged experimental time, each participant could only participate in one group of experiments, as was determined by the experimental grouping method of Kim et al [ 24 ], Ding et al [ 1 ], and He et al [ 16 ]. All participants were tested between 9:00 AM-11:30 AM and 14:00 PM-16:30 PM to eliminate the potential confounding effects of circadian rhythms.…”
Section: Methodsmentioning
confidence: 99%
“…The average age of the subjects was 22.19±2.13 years, and the average years of education were 16.04±2.10 years. To exclude the learning transfer effect caused by the two experimental modes and avoid irritability or fatigue effects caused by the prolonged experimental time, each participant could only participate in one group of experiments, as was determined by the experimental grouping method of Kim et al [ 24 ], Ding et al [ 1 ], and He et al [ 16 ]. All participants were tested between 9:00 AM-11:30 AM and 14:00 PM-16:30 PM to eliminate the potential confounding effects of circadian rhythms.…”
Section: Methodsmentioning
confidence: 99%
“…16 reports stated their mean age groups ranging between 15.29 and 30 with an exception that there was a study on ASD (autism spectrum disorder) group being the youngest with the mean age of 15.29. Another 4 only reported their participants' age ranging between 18 and 28 [ 106 , 120 , 141 , 150 ] while 2 other studies only reported they had volunteers from their university students [ 98 , 115 ] and 1 other report stated they had 2 additional institutions volunteered in addition to their own university students [ 118 ].…”
Section: Examining Previous Studiesmentioning
confidence: 99%
“…While isolated insights into immersion factors exist [e.g., 4,17,40], a holistic understanding of what exactly facilitates and what hinders individuals' immersion into VR is missing. Only few studies have evaluated VR immersion factors in depth [e.g., 25,28,36]. In the study of Hudson et.…”
Section: Immersion In Virtual Realitymentioning
confidence: 99%
“…The researchers examine person-VE interaction as an influencing factor of users' VR immersion using an immersive underwater VR experience [25]. Kim et al [28] investigate users' level of immersion on emotional responses while watching a movie using HMD vs. No-HMD and horror vs. empathy content. They have demonstrated that users' level of immersion is dependent to the degree of arousal and perceptual cues [28].…”
Section: Immersion In Virtual Realitymentioning
confidence: 99%
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