“…The use of IM tools in various contexts has been studied extensively as well, e.g., in learning contexts (Wijekumar et al, 2005), in gaming environments, such as MMORPGs (Christopherson, 2010), and in virtual shared workspaces (Saparova et al, 2011). Prior studies have also looked at different variables that affect users' IM experiences, e.g., the effects of gender on trust perception and performance in CMC (Sun et al, 2007). In the past, the perceived usability of IM tools has been measured without differentiating between different communicators' task roles.…”