2019
DOI: 10.3390/su11113002
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The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations

Abstract: The purpose of this study is to empirically examine the effect of gamification on tourist psychological outcome and knowledge gain in the context of cultural heritage sites, which are popular cruise tourism destinations. A comprehensive literature review revealed the critical role of gamification in facilitating psychological (enjoyment, flow experience, and loyalty) and behavioral outcomes (knowledge gain) at cultural heritage sites. Using a field experiment, this study employed a gamified app as a manipulati… Show more

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Cited by 42 publications
(42 citation statements)
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References 55 publications
(89 reference statements)
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“…Thus, a PROCESS modeling technique (Model 6) proposed by Hayes (2018) [103] was utilized in this study. As this study was based on a serial multiple mediator analysis, the PROCESS technique was suitable, as it generated bootstrap confidence intervals (CI) for all indirect effects, as well as all possible pairwise comparisons between indirect effects using 5000 bootstrap samples [104].…”
Section: Mediation Effect and Control Variables Testmentioning
confidence: 99%
“…Thus, a PROCESS modeling technique (Model 6) proposed by Hayes (2018) [103] was utilized in this study. As this study was based on a serial multiple mediator analysis, the PROCESS technique was suitable, as it generated bootstrap confidence intervals (CI) for all indirect effects, as well as all possible pairwise comparisons between indirect effects using 5000 bootstrap samples [104].…”
Section: Mediation Effect and Control Variables Testmentioning
confidence: 99%
“…The implementation of game mechanics on digital platforms allows the attraction and retention of more platform visitors and makes a large amount of data on tourists' preferences, perceptions, feedback and visit paths available to service providers (Sigala, 2015a). Service providers are motivated to participate to retain tourists (Werbach and Hunter, 2012), who are engaged with the destination (Aebli, 2019) by receiving information about the tourist site (Lee, 2019). Sigala (2015a) highlights several motivations that influence users to use gamified applications such as the desire for relationship, friendship and support among members of the social community.…”
Section: Gamification In the Tourism Industrymentioning
confidence: 99%
“…In terms of psychological outcomes, these game mechanics generated engagement, immersion, increased awareness of the importance of cultural heritage and transferred knowledge/information, subsequently creating greater participation and interest in the tourist site (behavioral outcomes). Indeed, gamification may generate other behavioral outcomes, including positive stress associated with emotions such as joy, contentment and excitement and negative stress caused by unfamiliar quizzes/missions that users considered too challenging (Lee, 2019).…”
Section: Gamification In Tourism and Hospitalitymentioning
confidence: 99%
“…The continued expansion of cruise passengers is also due to the provision of high-value cruising through the newest ships, world-class destinations, innovative ship facilities, and various onboard activities. Cruise lines design various services to meet changing customer needs [8,9]. High-value cruising refers to various special services, including cabins with excellent amenities, restaurants with various dining options, spas and wellness programs, sports and fitness, meeting rooms, Kids Zones, and wedding packages.…”
Section: Introductionmentioning
confidence: 99%