2010
DOI: 10.1901/jaba.2010.43-531
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The Effect of Gambling Activities on Happiness Levels of Nursing Home Residents

Abstract: The current study evaluated the effect of participating in simulated gambling activities on happiness levels of 3 nursing home residents. A 4-component analysis was used to measure objective responses associated with happiness during baseline, varying durations of engagement in simulated gambling activities, and 2 follow-up periods. Results indicated that all residents exhibited a higher percentage of happiness levels while engaged in simulated gambling activities compared with baseline. Follow-up assessment t… Show more

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Cited by 11 publications
(6 citation statements)
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“…Studies of this nature focus on mood enhancement, arousal and excitement generated by gambling participation but have less to say in terms of the longer-terms effects on overall happiness. Dixon et al ( 2010 ), in a study that also considered the elderly, found that participation in bingo, outside the home, was positively associated with happiness. However, the discussion of their results focused on social support as the explanation for this observation (given the known issues around social isolation facing this particular age group), as opposed to the consumption value (the ‘fun’) of the gambling activity.…”
Section: Introductionmentioning
confidence: 99%
“…Studies of this nature focus on mood enhancement, arousal and excitement generated by gambling participation but have less to say in terms of the longer-terms effects on overall happiness. Dixon et al ( 2010 ), in a study that also considered the elderly, found that participation in bingo, outside the home, was positively associated with happiness. However, the discussion of their results focused on social support as the explanation for this observation (given the known issues around social isolation facing this particular age group), as opposed to the consumption value (the ‘fun’) of the gambling activity.…”
Section: Introductionmentioning
confidence: 99%
“…Melby-Lervag and Hulme (2016) [33] found that mental training does have benefits to a residents' cognitive function. An observational study found that residents who played games with their colleagues (e.g., Blackjack and Poker) displayed higher levels of happiness opposed to the residents that did not play games [34]. Interactive computer activities like Wii games (e.g., yoga, tennis and bowling) may not only benefit the participants' physical fitness, but the type of games can increase individuals' task function, memory recollection and attention awareness [35].…”
Section: Gamesmentioning
confidence: 99%
“…Recently, the absence of strategies to increase life satisfaction as an intervention strategy has led to calls for focus on SWL's role in preventing and countering deviance (Nikolic-Ristanovic, 2014;Seligman, 1999). Heeding these calls, researchers are now investigating whether satisfaction with life and crime are linked (Alfaro-Beracoechea, Puente, Costa, Ruvalcaba, & Paez, 2018;Buunk, Peiro, Rocabert, & Dijkstra, 2016;Dixon, Nastally, & Waterman, 2010;Eryilmas, 2018;Harris, Pedneault, & Willis, 2019;Maccagnan, Taylor, & White, 2019;MacDonald, Piquero, Valois, & Zullig, 2005;McCarthy & Casey, 2011;Moore, Huebner, & Hills, 2012;Suldo & Huebner, 2004;Tang & Chan, 2017;Tweed et al, 2011;Valois, Paxton, Zullig, & Huebner, 2006;Valois, Zullig, Drane, & Huebner, 2001;Vashisht, Tanwar, & Tanwar, 2018). Additionally, work has begun to integrate SWL into practice.…”
Section: Introductionmentioning
confidence: 99%