Abstract:This paper presents the development of a virtual rehabilitation game and mental load with different difficulty blocks. The game was controlled with body tracking and physiological signals -electrocardiography and electrodermal activity -were recorded throughout the session. Several parametersheart rate (HR), heart rate variability (HRV), skin conductance level (SCL), skin conductance response (SCR), energy expenditure . . . -were extracted from these signals to check mental load influence on them. Mental load … Show more
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