2021
DOI: 10.1504/ijemr.2021.118301
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The effect of brand love on the electronic word-of-mouth and repurchase intention

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Cited by 6 publications
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“…Prior studies have also posited that gamification activities help in predicting brand love (Hsu & Chen, 2018a; Torres et al, 2022; Çelikkol, 2022), and brand love is one of the significant predictors in measuring consumer‐based brand equity (Rather et al, 2022; Nawaz et al, 2020; Machado et al, 2019). In the context of a virtual environment, having a strong positive and passionate association with a brand in the Metaverse while using the brand's virtually wearable assets motivates consumers to build and maintain a long‐lasting relationship with that brand (Mogaji et al, 2023).…”
Section: Hypothesis Developmentmentioning
confidence: 99%
“…Prior studies have also posited that gamification activities help in predicting brand love (Hsu & Chen, 2018a; Torres et al, 2022; Çelikkol, 2022), and brand love is one of the significant predictors in measuring consumer‐based brand equity (Rather et al, 2022; Nawaz et al, 2020; Machado et al, 2019). In the context of a virtual environment, having a strong positive and passionate association with a brand in the Metaverse while using the brand's virtually wearable assets motivates consumers to build and maintain a long‐lasting relationship with that brand (Mogaji et al, 2023).…”
Section: Hypothesis Developmentmentioning
confidence: 99%