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2020
DOI: 10.14421/icse.v3.523
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The Effect of Android Game Based Learning for Student Interest in Mathematics Learning

Abstract: Nowadays technology is growing very rapidly. The existence of this technology development, helps a lot of people in carrying out their activities. There is one form of development technology that very influential in everyday life and mostly found in the community is an android smartphone. In this age, smartphones have become a lifestyle for the society. The development of smartphone technology has been perceived by all levels of society especially for students. Besides, being used in social media, smartphone p… Show more

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Cited by 3 publications
(3 citation statements)
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“…This android gamebased learning media is easy to use by students because the operation of the game is designed simply so that students have no difficulty operating it. Android game-based learning media shows excellent potential in improving learning, students enjoy games and want to play them again (Laksita et al, 2020;Qohar et al, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…This android gamebased learning media is easy to use by students because the operation of the game is designed simply so that students have no difficulty operating it. Android game-based learning media shows excellent potential in improving learning, students enjoy games and want to play them again (Laksita et al, 2020;Qohar et al, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…The teacher's position is required to continue to innovate in learning (Al-Ahmed 2020; MARKHAICHUK and PANSHIN 2022), such as preparing digital-based teaching materials, uploading learning materials, worksheets, and tools used in digital smart classes starting from planning, implementation and evaluation. Since a consequence of their research, Hakim, Kustijono, and Wiwin 2019. validated the significance of teachers being accustomed to giving digital-based learning (Android), as 85 percent of students provided more effective and efficient feedback (Hakim, Kustijono, and Wiwin 2019;Laksita, Oktaviani, and Pangestu 2020) compared to traditional type learning which tends to lack innovation and students resulting in student boredom in participating in learning (Puradireja 2022;Rahman 2020).…”
Section: Digital Smart Class Utilization In Learningmentioning
confidence: 99%
“…The study by Laksita G et al, titled "The Effect of Android Game-Based Learning on Student Interest in Mathematics Learning," explores the positive impact of using Android-based games in enhancing students' interest in mathematics learning. This discussion emphasizes how the redirection of smartphone usage, previously dominated by social media activities, can be harnessed for more productive purposes, specifically increasing students' interest in mathematics using educational games (Laksita et al, 2020).…”
Section: Introductionmentioning
confidence: 99%