2020
DOI: 10.1007/s10956-020-09885-x
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The Effect of a Pedagogical STEAM Model on Students’ Project Competence and Learning Motivation

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Cited by 41 publications
(33 citation statements)
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“…Many producers of software have also created websites, that are full of songs created by this particular software. In practice, a music teacher must focus on the simplicity and clarity of software so that students can use it (Lin and Tsai, 2021). The interactive community works as an excellent information platform to discuss any music or various software issues.…”
Section: Discussionmentioning
confidence: 99%
“…Many producers of software have also created websites, that are full of songs created by this particular software. In practice, a music teacher must focus on the simplicity and clarity of software so that students can use it (Lin and Tsai, 2021). The interactive community works as an excellent information platform to discuss any music or various software issues.…”
Section: Discussionmentioning
confidence: 99%
“…STEAM Education has recently become a trend in educational development [8] that promotes learning throughout and for the interdisciplinary enterprise [5]. We find it across all educational stages: from early childhood education until higher education [4,9].…”
Section: Introductionmentioning
confidence: 85%
“…STEAM is based on educational philosophies such as Deweyan pragmatism and the premise that learning should be constructed through (reflection about) experience [14]. The term STEAM aligns well with many methods [5] especially active and collaborative ones, e.g., the maker movement, Project Based Learning (PjBL), Problem Based Learning (PBL) [8], augmented reality [15], and gamification [6]. Gamification is a neologism derived from the digital media field [16].…”
Section: Introductionmentioning
confidence: 99%
“…The connection and relevance of the real-world scenarios used in STEAM can become further distorted if the real problem is presented and taught in a manner that drives students to consider only one perspective or solution ASIA-PACIFIC SCIENCE EDUCATION 7 (2021) 549-585 (Harker-Schuch & Bugge-Henriksen, 2013;Connor et al, 2015). This removes the possibility of seeing that many real-world problems in everyday life and society may draw on knowledge and skills from various disciplines (Lin & Tsai, 2021). Consequently, this limits students' capacity to actively draw on and apply interdisciplinary and integrative skills and thinking (Connor et al, 2015).…”
Section: 1mentioning
confidence: 99%