Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality 2014
DOI: 10.1145/2669711.2669897
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Cited by 24 publications
(13 citation statements)
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“…We assume that only understanding of the user's archetype and technical limitations of the interactive systems within the specific context of system's use, including the analysis of the influence of external conditions, can lead to the successful development of the interactive system that meets user's requirements. According to Peham et al (2014), Usability of User Performance could be described by the two following processes: Learning process (represented by the Learnability attribute in Table 1) -the dynamic process that could be described as a process of gaining knowledge by studying, practicing and improving specific skills. Learning cannot be developed instantly, but develops over time as experience increases.…”
Section: Usabilitymentioning
confidence: 99%
“…We assume that only understanding of the user's archetype and technical limitations of the interactive systems within the specific context of system's use, including the analysis of the influence of external conditions, can lead to the successful development of the interactive system that meets user's requirements. According to Peham et al (2014), Usability of User Performance could be described by the two following processes: Learning process (represented by the Learnability attribute in Table 1) -the dynamic process that could be described as a process of gaining knowledge by studying, practicing and improving specific skills. Learning cannot be developed instantly, but develops over time as experience increases.…”
Section: Usabilitymentioning
confidence: 99%
“…Table 4 illustrates the three groups proposed in (Peham et al, 2014) according to their characteristics, household appliances, user availability, and energy awareness as the main aspects to focus on an energy application.…”
Section: Energy Target Groupsmentioning
confidence: 99%
“…Gamification is the use of game elements in non-game contexts to improve the user experience and user engagement (Johnson et al, 2017;Lucassen and Jansen, 2014;Peham et al, 2014). In addition, it is "a process of enhancing a service with affordances for gameful experiences in order to support a user's overall value creation" (Huotari and Hamari, 2012) "based on the current consensus game design elements" (Matallaoui et al, 2015).…”
Section: Gamification and Energy Savingmentioning
confidence: 99%
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