“…This study focused on the role of gender attributes and own gender affiliation in contrast to biological sex and the role these variables play for game play motivation, establishment of passion for games as well as addictive tendencies. Video games in numbers are still on the rise while prejudices against this media use are still existing (Elson & Ferguson, 2014; Ivory & Kalyanaraman, 2009; Kneer, 2010; Kneer, Glock, Beskes, & Bente, 2012; Przybylski, 2013) including the idea that the attraction of video games and their possible negative influence in terms of problematic game play on the youth is a male problem (Van Rooij et al, 2011; Vorderer, Hartmann, & Klimmt, 2003; Willett, 2015). Considering that the audiences of video games especially MMOPGs are still growing (Entertainment Software Association, 2017), studies need to focus on specific gender attributes that can explain differences in motivations and passion which in term can explain the development of problematic game play.…”