2020
DOI: 10.3390/ijerph17103412
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The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC)

Abstract: Despite the increasing research attention being paid to gaming disorder globally, a screening tool developed specifically for the Chinese population is still lacking. This study aims to address this gap by constructing a screening tool to assess Internet gaming disorder (IGD) symptomology, defined by the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), among Chinese gamers. Based on expert interviews and consultations, a focus group of gamers, a background literature review, … Show more

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Cited by 11 publications
(19 citation statements)
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“…We utilized confirmatory factor analysis (CFA) to evaluate (a) whether the present adolescent data supported the original two-level, nine-subfactor model structure previously found in the Chinese adult sample [i.e., one second-order latent construct and nine first-order latent subfactors; for more details, see ( 22 )], and (b) whether this hypothesized two-level model is superior than its single-factor alternative, more parsimonious model. As designed, we treated C-IGDC items as ordinal variables and specified a two-level CFA in Mplus 7.4 ( 38 ).…”
Section: Methodsmentioning
confidence: 88%
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“…We utilized confirmatory factor analysis (CFA) to evaluate (a) whether the present adolescent data supported the original two-level, nine-subfactor model structure previously found in the Chinese adult sample [i.e., one second-order latent construct and nine first-order latent subfactors; for more details, see ( 22 )], and (b) whether this hypothesized two-level model is superior than its single-factor alternative, more parsimonious model. As designed, we treated C-IGDC items as ordinal variables and specified a two-level CFA in Mplus 7.4 ( 38 ).…”
Section: Methodsmentioning
confidence: 88%
“…A sample item is, “How often did you feel like you cannot stop Internet gaming (in the past 12 months)?” The summative item scores of a composite C-IGDC factor (i.e., total score) and its nine subfactors (i.e., mean score) were computed to indicate the extent of one's problematic gaming, with higher scores corresponding to greater severity. C-IGDC exhibited an acceptable range of reliability for the one composite factor (α = 0.92) and all the nine subfactors (α s = 0.65–0.79) when being tested in a Chinese young adult sample ( 22 ).…”
Section: Methodsmentioning
confidence: 99%
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