2011
DOI: 10.1089/tmj.2010.0080
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The Design of the m-Health Service Application Using a Nintendo DS Game Console

Abstract: In this article, we developed an m-health monitoring system using a Nintendo DS game console to demonstrate its utility. The proposed system consists of a biosignal acquisition device, wireless sensor network, base-station for signal reception from the sensor network and signal conversion according to Internet protocol, personal computer display program, and the Nintendo DS game console. The system collects three-channel electrocardiogram (ECG) signals for cardiac abnormality detection and three-axis accelerom… Show more

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Cited by 10 publications
(6 citation statements)
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“…measuring glucose levels in the user's tears) and then communicate the results directly to a mobile phone. Other notable devices that could be connected to mobile phones include electronic bandages (Kassal et al, 2015), drones (Priye et al, 2016) and videogame systems (Lee et al, 2011;Karim et al 2012). Furthermore, new materials such as nanopaper (Morales-Narváez et al, 2015a) and graphene (Baptista-Pires et al, 2016) will soon be exploited for mobile phone-based biosensing.…”
Section: Capabilities Of Mobile Phonesmentioning
confidence: 99%
“…measuring glucose levels in the user's tears) and then communicate the results directly to a mobile phone. Other notable devices that could be connected to mobile phones include electronic bandages (Kassal et al, 2015), drones (Priye et al, 2016) and videogame systems (Lee et al, 2011;Karim et al 2012). Furthermore, new materials such as nanopaper (Morales-Narváez et al, 2015a) and graphene (Baptista-Pires et al, 2016) will soon be exploited for mobile phone-based biosensing.…”
Section: Capabilities Of Mobile Phonesmentioning
confidence: 99%
“…One trend worth noting about MVI network models involves the direct connection between the output of the bio-signals and a remote webserver or cloud service, rather than a connection to a specific remote server on the physician's end. Five of the reviewed articles [22,28,31,36,37] used such a model. A number of advantages can be derived from this approach.…”
Section: Network Models and Communication Systemmentioning
confidence: 99%
“…The wireless protocol was the most common for local-MVI communication and was used in 73.9% of the cases (Table 3). This included 26.1% for Bluetooth [11,21,30,31,33,34], 8.7% for ZigBee [22,24], and 39.1% for unspecified wireless protocols [12,19,20,23,25,28,29,32,33]. RS-232 protocols were used in 8.7% of the cases [14,37] and another 17.4% used other methods [15,16,20,36].…”
Section: Network Models and Communication Systemmentioning
confidence: 99%
“…Likewise, the game can monitor a user's BMI by explicitly asking for input from the users and keep track of their progress. These data can be shared with other users of the system for comparison, ultimately encouraging social interaction [32]. The DS also allows children with diabetes to connect in a social network called DIDGET, which rewards the user for building consistent blood glucose testing habits and meeting glucose targets [31].…”
Section: Nintendo Dsmentioning
confidence: 99%