2020
DOI: 10.3390/educsci10070172
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The Design of Applying Gamification in an Immersive Virtual Reality Virtual Laboratory for Powder-Bed Binder Jetting 3DP Training

Abstract: The integration of Virtual Reality (VR) and gamification techniques can be used to produce a fun virtual laboratory, including virtual spaces and educational content. This study developed a prototype for a virtual laboratory for powder-bed binder jetting three-dimensional printing (3DP) training in universities. The 3DP virtual laboratory is expected to address problems encountered in teaching, training, and practicing with powder-bed binder jetting 3DP. The 3DP Training Virtual Laboratory was developed by usi… Show more

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Cited by 12 publications
(6 citation statements)
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References 23 publications
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“…The findings of a thorough review in relevant studies led us to the conclusion that the most notable approaches to VR regarding education incorporate game-based logic and personalization techniques. Even if a VRLE is generally effective in terms of achieving the desired educational outcomes, this does not indicate that students perceive it to be an appealing learning method [15]. As a result, the willingness to use it and acknowledge it as a learning method could be negatively impacted, potentially leading to disengagement during the learning process.…”
Section: Relevant Workmentioning
confidence: 95%
See 1 more Smart Citation
“…The findings of a thorough review in relevant studies led us to the conclusion that the most notable approaches to VR regarding education incorporate game-based logic and personalization techniques. Even if a VRLE is generally effective in terms of achieving the desired educational outcomes, this does not indicate that students perceive it to be an appealing learning method [15]. As a result, the willingness to use it and acknowledge it as a learning method could be negatively impacted, potentially leading to disengagement during the learning process.…”
Section: Relevant Workmentioning
confidence: 95%
“…Live frequent updates on information about students' scores, ongoing state, progress status, and milestones achieved in each stage are among the features that can assist students throughout the VR learning process. Furthermore, rewarding students with badges for game-like achievements, and leaderboards as a projection of ranking based on their scores [15] are both effective methods of improving student retention and enhancing their excitement. Students can also collaborate or compete in a multiplayer mode [13].…”
Section: Gamification and Virtual Reality In Educationmentioning
confidence: 99%
“…Along with the development of technology in recent years, VR has been increasingly employed in various fields, such as vocational training, education, and entertainment [44,45]. Given the ever-increasing presence and importance of VR in daily life, one might wonder what VR is.…”
Section: Virtual Realitymentioning
confidence: 99%
“…Currently, digital games have become the kind of games that young people like the most and with which they associate a pleasurable practice. It is perceived that playing a digital game is an action that makes the subjects feel interested and entertained with the challenges that arise in the games [21,42]. Thus, through games and apps, the patients divert their attention from the disease and start to have a positive experience at that moment.…”
Section: Introductionmentioning
confidence: 99%