2022 IEEE International Conference on Metrology for Extended Reality, Artificial Intelligence and Neural Engineering (MetroXRAI 2022
DOI: 10.1109/metroxraine54828.2022.9967545
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The Design Of A Game-based Software For Children With Autism Spectrum Disorder

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Cited by 3 publications
(4 citation statements)
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“…Lee et al ( 2018 ) designed PuzzleWalk , an interactive system that incorporates gamified activities and augmented reality resources to promote physical exercise as a healthy habit in people from this group. Luongo et al ( 2022 ) design a game-based software that allows them to be stimulated and detect early motor problems. On the other hand, Lu et al ( 2022 ) improve the quality of early care by creating a gamified proposal for families.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Lee et al ( 2018 ) designed PuzzleWalk , an interactive system that incorporates gamified activities and augmented reality resources to promote physical exercise as a healthy habit in people from this group. Luongo et al ( 2022 ) design a game-based software that allows them to be stimulated and detect early motor problems. On the other hand, Lu et al ( 2022 ) improve the quality of early care by creating a gamified proposal for families.…”
Section: Resultsmentioning
confidence: 99%
“…The rules of the game, the visual rewards, the feedback, and the establishment of short-term goals involve the students in the game from their intrinsic motivation (Lee et al, 2018 ). These environments can also favor autonomy (Camargo et al, 2019 ), problem solving (Elshahawy et al, 2022a ), and monitoring of the evolution of students by families and teachers (Goswami et al, 2019; Lu et al, 2022 ) as well as physical activity (Lee et al, 2022 ; Luongo et al, 2022 ). In this context, it is important to integrate gamified techniques in clinical or psychoeducational treatments, especially when the aim is to develop skills such as self-recognition and social performance (Constain et al, 2019 ).…”
Section: Discussionmentioning
confidence: 99%
“…These considerations and our results pave the way for future studies, but without losing sight that when working with children’s populations, especially children with disabilities such as autism, it is crucial to create a relaxing environment for accurate behavioral assessment. Adopting gamified approaches, such as the use of game software on tablets, not only provides immediate, automatic, and quantitative data, but also creates an ecological and friendly assessment setting [ 35 ].…”
Section: Discussionmentioning
confidence: 99%
“…The game involves a drag and drop task. Specifically, the user has to drag an image placed in the center of the screen, with coordinate (0,0), to a target image, placed in one of eight positions with angular distances of 45 degrees, as in Fig 1A [ 35 ].…”
Section: Methodsmentioning
confidence: 99%