2020
DOI: 10.24251/hicss.2020.415
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The Design of a Digital Behaviour Change Intervention for Third-Level Student Illicit Substance Use: A Persona Building Approach

Abstract: Illicit substance use among third-level students is an issue of increasing concern. Digital behavioural change interventions have been developed to target this population, but reports of their effectiveness are mixed. The importance of end-user involvement in digital intervention development has been well established, but it appears that many interventions in this area did not engage end-users during development. This absence may have affected engagement, undermining their potential effectiveness. This paper d… Show more

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Cited by 6 publications
(9 citation statements)
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References 41 publications
(57 reference statements)
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“…A total of 8 persona building workshops with 31 students were conducted in phase 1. The findings from these workshops have been published elsewhere [ 54 ]. The student survey was distributed to 3770 UCC students in October 2018.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…A total of 8 persona building workshops with 31 students were conducted in phase 1. The findings from these workshops have been published elsewhere [ 54 ]. The student survey was distributed to 3770 UCC students in October 2018.…”
Section: Resultsmentioning
confidence: 99%
“…Participants identified 5 distinct drug use archetypes: (1) the social butterfly, (2) the high achiever, (3) the pleasure seeker, (4) the approval seeker, and (5) the health enthusiast. Full details of the workshops are presented elsewhere [ 54 ].…”
Section: Methodsmentioning
confidence: 99%
“…(3) the pleasure seeker, (4) the approval seeker, and ( 5) the health enthusiast. Full details of the workshops are presented elsewhere [54].…”
Section: Qualitative Exploratory Workhopsmentioning
confidence: 99%
“…Secondly, we will consider tackling the challenge of user engagement using design strategies. As Dick and colleagues [3] purport, low efficacy of interventions may be due to a lack of end-user involvement in the beginning stages of intervention development. Inclusion of end-users in the process of BCSS design has been shown to increase intervention relevancy for the intended population, boosting user engagement in the intervention itself.…”
mentioning
confidence: 99%
“…Inclusion of end-users in the process of BCSS design has been shown to increase intervention relevancy for the intended population, boosting user engagement in the intervention itself. Through exploratory workshops consisting of end-users and experts, "personas" for intervention content were created [3]. This is analogous to the stories of virtual patients to impact healthcare provider referral behaviors for an online intervention.…”
mentioning
confidence: 99%