2015
DOI: 10.2196/games.3804
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The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents

Abstract: BackgroundDepression is a major health issue among Māori indigenous adolescents, yet there has been little investigation into the relevance or effectiveness of psychological treatments for them. Further, consumer views are critical for engagement and adherence to therapy. However, there is little research regarding indigenous communities’ opinions about psychological interventions for depression.ObjectiveThe objective of this study was to conduct semistructured interviews with Māori (indigenous New Zealand) yo… Show more

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Cited by 58 publications
(57 citation statements)
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References 26 publications
(31 reference statements)
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“…effective and acceptable to M aori young people and was acceptable to the families, although the families would have preferred a less individually focused approach, and emphasized the need to consider families in interventions for indigenous cultures (Shepherd et al 2015). SPARX has also been adapted for sexual minority youth (Rainbow SPARX) (Lucassen et al 2013(Lucassen et al , 2015a and has shown some evidence of effectiveness and acceptability in a small open trial (Lucassen et al 2015b).…”
Section: Meeting the Needs Of Unique Populationsmentioning
confidence: 99%
“…effective and acceptable to M aori young people and was acceptable to the families, although the families would have preferred a less individually focused approach, and emphasized the need to consider families in interventions for indigenous cultures (Shepherd et al 2015). SPARX has also been adapted for sexual minority youth (Rainbow SPARX) (Lucassen et al 2013(Lucassen et al , 2015a and has shown some evidence of effectiveness and acceptability in a small open trial (Lucassen et al 2015b).…”
Section: Meeting the Needs Of Unique Populationsmentioning
confidence: 99%
“…To our knowledge, this is the first study to investigate the eHealth-related needs of children, young people, families and clinicians living or working with long-term physical conditions. It adds to the existing viewpoints on eHealth interventions of subgroups of young people, including those with depression, [29][30][31][32] those from indigenous communities 33 and those of sexual minority. 34,35 The multiple perspectives collected during this study offer a rich dataset from which commonly and disparately relevant issues can be identified for the benefit of developers of future eHealth interventions for children and young people with long-term physical conditions.…”
Section: Strengths and Limitationsmentioning
confidence: 99%
“…Furthermore, while some trials used psycho-educational components, no trials used narrative or interpersonal psychotherapy. Our systematic search identified a qualitative study (Shepherd et al, 2015) looking at the potential of using a computerised gamified depression therapy for Maori adolescents. Incorporating validated screening tools, or cultural adaptations of psychometric tools (Brown et al, 2013) to determine reductions in depressive symptoms should be a common practice in studies focusing on mental health of Indigenous people, to allow results of trials to be compared to trials focusing on depression in general population.…”
Section: Future Studies and Interventionsmentioning
confidence: 99%
“…Incorporating validated screening tools, or cultural adaptations of psychometric tools (Brown et al, 2013) to determine reductions in depressive symptoms should be a common practice in studies focusing on mental health of Indigenous people, to allow results of trials to be compared to trials focusing on depression in general population. Our systematic search identified a qualitative study (Shepherd et al, 2015) looking at the potential of using a computerised gamified depression therapy for Maori adolescents. This innovative study targets depression using CBT and may provide new ways to prevent depression in Indigenous youth.…”
Section: Future Studies and Interventionsmentioning
confidence: 99%