The Design and Development of Learning Media “Circle Time Management” Based on Virtual Reality Games in an Innovative Pedagogical Perspective
Mutiara Magta,
Esti Kurniawati Mahardika
Abstract:The development of increasingly sophisticated technology should be utilized as a medium for educational innovation. One of the technologies currently being developed is virtual reality which provides a real experience to its users. This study describes the analysis, design, development, and validation of virtual reality technology-based learning materials for early childhood education students’ comprehension of classroom management content utilizing the Circle Time model. Three teachers and three experts, incl… Show more
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