2002
DOI: 10.1145/581951.581966
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The cult of cute

Abstract: 29 i n t e r a c t i o n s . . . n o v e m b e r + d e c e m b e r 2 0 0 2 A A R O N M A R C U Sfast forward I n many user-interface-design-oriented organizations and publications, we learn increasingly of a concern about issues that extend the reach of the profession beyond traditional human factors and usability, where usability is often summarized as a combination of effectiveness, efficiency, and satisfaction. I have in mind the substantive and rhetorical additions of usefulness and appealparticularly, ach… Show more

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Cited by 36 publications
(5 citation statements)
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“…In addition to task/goal achievement, IT usage in itself can be a source of pleasure and satisfaction. This requires us to focus on user experience, which emphasizes engagement, fun, and delight rather than just functionality or ease-of-use (Wright et al, 2001;Marcus, 2002).…”
Section: Introductionmentioning
confidence: 99%
“…In addition to task/goal achievement, IT usage in itself can be a source of pleasure and satisfaction. This requires us to focus on user experience, which emphasizes engagement, fun, and delight rather than just functionality or ease-of-use (Wright et al, 2001;Marcus, 2002).…”
Section: Introductionmentioning
confidence: 99%
“…In HCI, an experience is broadly defined as the set of user-product interactions and all aspects of "experiencing" an interactive product-physical, sensual, emotional, social and aesthetic [2,6,57,60,66], while the concept of "quality of experience" expresses " how well a product serves its purposes, how well it fits into the entire context in which it is used, how pleasant, compelling and valuable it is for its users" [2].…”
Section: Our General Approach To 3dss Designmentioning
confidence: 99%
“…As an example, a current cultural fad is the "cute" and "babylike" anthropomorphic forms of Sanrio's Hello Kitty line [9] and Alessi house wares products [3] (notably the design work of Giovannoni, Mendini, Pirovano, and Venturini). These products attempt to spark our social and nurturing instincts, ultimately to sell the product [14]. In such cases the anthropomorphic form is merely seductive, its use-value ends after the sale is made.…”
Section: Anthropomorphic Form and Anthropomorphismmentioning
confidence: 99%