2022
DOI: 10.1080/13504622.2022.2085671
|View full text |Cite
|
Sign up to set email alerts
|

The cranky uncle game—combining humor and gamification to build student resilience against climate misinformation

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
19
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
6
2
2

Relationship

1
9

Authors

Journals

citations
Cited by 43 publications
(38 citation statements)
references
References 63 publications
1
19
0
Order By: Relevance
“…Lu et al (2022) believed that educational games, compared with other educational methods, can better simulate the decision-making process and help individuals mobilize cognitive abilities in order to produce quick responses [71]. Cook et al (2022) developed a game entitled "Cranky Uncle" to prevent the negative impacts of misleading information related to climate change, demonstrating through case studies that it fosters critical thinking on the discrimination of misinformation [72].…”
Section: Discussionmentioning
confidence: 99%
“…Lu et al (2022) believed that educational games, compared with other educational methods, can better simulate the decision-making process and help individuals mobilize cognitive abilities in order to produce quick responses [71]. Cook et al (2022) developed a game entitled "Cranky Uncle" to prevent the negative impacts of misleading information related to climate change, demonstrating through case studies that it fosters critical thinking on the discrimination of misinformation [72].…”
Section: Discussionmentioning
confidence: 99%
“…One such preemptive approach is psychological inoculation-interventions that warn people about upcoming misinformation threats (the forewarning) and, using weakened (micro-)doses of misinformation, teach people the skills required to counter-argue and detect the flawed reasoning that underlies misinformation [15][16][17] . In the past several years, researchers have successfully tested text-based 7,8,18 , gamified [19][20][21] , and video-based inoculation interventions 22,23 . Many inoculation interventions focus on specific issues or misleading narratives 7,8,18 .…”
Section: Psychological Booster Shots Targeting Memory Increase Long-t...mentioning
confidence: 99%
“…, for example, created Cranky Uncle (https://www.crankyuncle.com/), a free game (and phone app) that uses cartoons and humour to foster critical thinking and fight misinformation about climate change. For further reading see Cook (2021) and Cook et al (2022). Another example of an active inoculation intervention is Bad News (https://www.getbadnews.com), a browser game in which players strive to become a "fake news tycoon" by learning about six common manipulation techniques, such as trolling and ad hominem attacks.…”
Section: "Prebunking" and Psychological Inoculationmentioning
confidence: 99%