Empathy is widely revered as an essential mindset among designers. While beneficial to design practice, empathy has its problems. Consider studies that show: (1) We easily confuse and conflate empathy, sympathy, and compassion. The differences between these capacities are critically important. (2) Empathic resonance in the brain is highly biased. We find it hard to empathize with people unlike ourselves. (3) Having too much empathy may also be problematic and can be weaponized by bad actors. (4) We feel empathy only for humans and some animals -not for objects, spaces, places, or our planet.If we can empathize with humans and only in limited ways, perhaps designers could benefit from an assemblage of emotive capacities beyond just empathy. This paper will trace the "edges of empathy" and argue that designers should cultivate two additional emotive capacities that complement empathy: curiosity and care. Because care is a linguistic ancestor to the English word curiosity, the paper will briefly trace the etymological roots of curiosity. It will argue that care and curiosity are inextricable: developing one can foster the other. The paper concludes that, unlike empathy, care and curiosity broadly apply to people, objects, places, systems, and ecologies situated around that which we build.