2020
DOI: 10.1016/j.artint.2019.103232
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The computational complexity of Angry Birds

Abstract: The physics-based simulation game Angry Birds has been heavily researched by the AI community over the past five years, and has been the subject of a popular AI competition that is being held annually as part of a leading AI conference. Developing intelligent agents that can play this game effectively has been an incredibly complex and challenging problem for traditional AI techniques to solve, even though the game is simple enough that any human player could learn and master it within a short time. In this pa… Show more

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Cited by 7 publications
(5 citation statements)
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“…This work serves as a stepping stone towards analysing computational complexity of more sophisticated interactive systems and increases the scope of video games that have been studied within this field. Further work involves investigating the hardness of platformers with more involved mechanics, similar to what has been done on analysing the complexity of the popular arcade game Angry Birds [8]. We are hopeful that our work opens up new directions to understand the relationship between the mechanics of interactive systems and computational complexity.…”
Section: Discussionmentioning
confidence: 86%
“…This work serves as a stepping stone towards analysing computational complexity of more sophisticated interactive systems and increases the scope of video games that have been studied within this field. Further work involves investigating the hardness of platformers with more involved mechanics, similar to what has been done on analysing the complexity of the popular arcade game Angry Birds [8]. We are hopeful that our work opens up new directions to understand the relationship between the mechanics of interactive systems and computational complexity.…”
Section: Discussionmentioning
confidence: 86%
“…Cut the Rope is a physics based game, hence the gadgets we use are unsual, in particular we need to handle physics problems, such as speed adjusting. Angry birds is another physics based games which was recently shown to be NP-Hard [14]. Hexiom is a puzzle game, however a straight forward construction of local constrains to simulate circuit components is tricky.…”
Section: Discussionmentioning
confidence: 99%
“…They are particularly well-suited to play relatively complicated video games such as Super Mario, 77 whereas more recent video games with less deterministic gaming engines, such as Angry Birds, have been rather challenging. 78 These algorithms are somewhat similar to classic closed-loop process control concepts as they are trained to meet targets and to maximize an objective. They represent another promising area of research that has been exploited in a limited manner in closed-loop control.…”
Section: Model Predictive Control (Mpc)mentioning
confidence: 99%
“…RL utilizes agents that learn a strategy to maximize rewards. They are particularly well-suited to play relatively complicated video games such as Super Mario, whereas more recent video games with less deterministic gaming engines, such as Angry Birds, have been rather challenging . These algorithms are somewhat similar to classic closed-loop process control concepts as they are trained to meet targets and to maximize an objective.…”
Section: State Of the Art In Process Monitoring And Process Controlmentioning
confidence: 99%