2013
DOI: 10.4204/eptcs.117.9
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The Complexity of Robot Games on the Integer Line

Abstract: In robot games on Z, two players add integers to a counter. Each player has a finite set from which he picks the integer to add, and the objective of the first player is to let the counter reach 0. We present an exponential-time algorithm for deciding the winner of a robot game given the initial counter value, and prove a matching lower bound

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Cited by 9 publications
(16 citation statements)
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“…However, we do not know yet whether EXPSPACE is an optimal upper bound, but we have the following lower bound. Theorem 6 ( [5,6]). Reach-CS 1 is EXPTIME-hard.…”
Section: Relative Integers Semanticsmentioning
confidence: 99%
See 1 more Smart Citation
“…However, we do not know yet whether EXPSPACE is an optimal upper bound, but we have the following lower bound. Theorem 6 ( [5,6]). Reach-CS 1 is EXPTIME-hard.…”
Section: Relative Integers Semanticsmentioning
confidence: 99%
“…Reach-CS 1 is EXPTIME-hard. This lower bound is inherited from countdown games [5] and robot games [6], which we can express as counter reachability games.…”
Section: Relative Integers Semanticsmentioning
confidence: 99%
“…Finally, studies on quantitative game theory and related algorithms for determining the optimal strategies [26,118,122,25,14,37,99], conducted for various formalisms, like, e.g., automata, are particularly relevant, as such games can be used as models to define the interaction between a system and its environment on the base of quantitative objectives and behaviours inducing costs, rewards, and resource consumption. The relation with model checking is strict, as also demonstrated by the most recent advances in tools like, e.g., PRISM and MCMAS, implementing model checking algorithms for MDPs founded on game semantics.…”
Section: Analysis Techniques and Tools: Program Analysis Model Checkmentioning
confidence: 99%
“…Thus a winning strategy gives a way for a player to win, regardless of the way the opponent plays. Previously, it has been proved that deciding the winner in one-dimensional robot games, where integers are given in binary, is EXPTIME-complete [20].…”
Section: Introductionmentioning
confidence: 99%
“…Apart from the solution of the open problem, the main contribution of the first part is a collection of new, original encodings and constructions that allow simulating zero-checks and state space of a universal machine within a minimalistic two-dimensional system of two non-deterministic stateless players. Dimension 1 2 3 EXPTIME-complete [20] undecidable undecidable [21] Table 1: The results on complexity of deciding whether Eve has a winning strategy in robot games. Our result is in bold.…”
Section: Introductionmentioning
confidence: 99%