2021
DOI: 10.3991/ijim.v15i09.20885
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The Competency in Using Smartphones of the Homebound Older Adult

Abstract: Smartphones are widely accessed by all genders, ages, and statuses with the increasing use rate of older adults. When people grow up to older adults, they meet physical declines such as blurred vision, tremor in hands, and arms, slowness of movement, or postural of a humpback. These age-related conditions affect how they live and use the smartphone. However, some seldom go out for older adults' activities due to their physical impairment and diseases. They might have lower competencies than normal older adults… Show more

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Cited by 5 publications
(3 citation statements)
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“…To ensure good interactions between elderly and the game, six elements of interface are suggested. Simple interface with bright and contrast colour are recommended considering their vision conditions [34,48,[55][56][57]59,82]. For example, black and white or green and white.…”
Section: The Proposed Criteria and Discussionmentioning
confidence: 99%
“…To ensure good interactions between elderly and the game, six elements of interface are suggested. Simple interface with bright and contrast colour are recommended considering their vision conditions [34,48,[55][56][57]59,82]. For example, black and white or green and white.…”
Section: The Proposed Criteria and Discussionmentioning
confidence: 99%
“…When people grow up to older adults, they meet physical declines such as blurred vision, tremor in hands, and arms, slowness of movement, or postural of a humpback. [4]. As shown in Table 1.…”
Section: A Physiological Changes In the Elderlymentioning
confidence: 96%
“…Gamified applications effectively address motivational deficits and offer engaging experiences that encompass enjoyment and motivation [17]. Digital cognitive training, especially within a home environment, yields improvements in memory, motivation, and the ability for long-term monitoring [1], [18], [19]. Involving users as co-designers plays a pivotal role in enhancing application design and tailoring it to the needs of specific user groups [20]- [22].…”
Section: Introductionmentioning
confidence: 99%