2016
DOI: 10.1007/978-3-319-40244-4_2
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The Common Characteristics of User-Defined and Mid-Air Gestures for Rotating 3D Digital Contents

Abstract: Recently, the technology of mid-air gestures for manipulating 3D digital contents has become an important research issue. In order to conform to the needs of users and contexts, eliciting user-defined gestures is inevitable. However, it was reported that user-defined hand gestures tended to vary significantly in posture, motion and speed, making it difficult to identify common characteristics. In this research, the authors conducted an experiment to study the intuitive hand gestures for controlling the rotatio… Show more

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Cited by 2 publications
(3 citation statements)
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“…Generally, there are many other interesting domains of application for which elicitation studies have been conducted ( Table 3) like mid-air manipulations in Virtual Reality [20,35,48,59], Smart Home environments [7,25,38,46] Mobile Devices [4,43,47,49] for Human-Robot/Drone manipulation [45,57,58], Augmented Reality [33,39], Desktop computer [30,50], In-Vehicle secondary driving task [52,56] Smartwatches [11,32], Gaming [19], CAD [53], Text readers [31], Operating rooms [23] and Digital exhibition [21].…”
Section: Application Domainsmentioning
confidence: 99%
See 1 more Smart Citation
“…Generally, there are many other interesting domains of application for which elicitation studies have been conducted ( Table 3) like mid-air manipulations in Virtual Reality [20,35,48,59], Smart Home environments [7,25,38,46] Mobile Devices [4,43,47,49] for Human-Robot/Drone manipulation [45,57,58], Augmented Reality [33,39], Desktop computer [30,50], In-Vehicle secondary driving task [52,56] Smartwatches [11,32], Gaming [19], CAD [53], Text readers [31], Operating rooms [23] and Digital exhibition [21].…”
Section: Application Domainsmentioning
confidence: 99%
“…Many other dimensions of the appropriateness of a mid-air gesture were examined, such as comfort [11,23,27,36,44,60], perceived fatigue [24,36,40,50], discoverability [34,55,58] learnability (how easy gestures can be learned) [24,27,50], gesture simplicity [26,45,61], body parts suitability [19,73], concurrent gestures during intense gameplay [19] and unimanual or bimanual gestures [48,53]. Finally, a few studies (7 out of 47, 14.9%) did not mentioned any specific focus of the gestures proposed.…”
Section: On Gesture "Appropriateness"mentioning
confidence: 99%
“…As Kinect sensors are developed, many research studies are conducted to recognize human movement activities using the sensors. [9,[15][16][17][18][19][20][21] A technique to improve Kinect-skeleton estimation is reported in [15]. To correct radial distortion of RGB camera and find the transformation matrix for the correspondence between the RGB and depth image of Kinect v2 is described in [16].…”
Section: Introductionmentioning
confidence: 99%