2023
DOI: 10.1016/j.teler.2023.100043
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The cognitive effects of playing video games with a navigational component

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Cited by 6 publications
(4 citation statements)
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“…When conducting a model with self-reported sleep duration specified as a quadratic term, we did not find a significant association between self-reported sleep duration and human spatial navigation performance. This finding may contradict previous findings showing that those with mid-range sleep durations have better cognitive performance than those with shorter and longer sleep durations, in both navigation-related 16 and non-navigation-related cognitive tasks 7 , 25 , 28 , 44 , 47 49 . For example, a recent study found a U-shaped association between sleep duration and wayfinding performance on SHQ, where 7 h of self-reported sleep on a typical night was associated with optimal wayfinding performance 16 .…”
Section: Discussioncontrasting
confidence: 98%
“…When conducting a model with self-reported sleep duration specified as a quadratic term, we did not find a significant association between self-reported sleep duration and human spatial navigation performance. This finding may contradict previous findings showing that those with mid-range sleep durations have better cognitive performance than those with shorter and longer sleep durations, in both navigation-related 16 and non-navigation-related cognitive tasks 7 , 25 , 28 , 44 , 47 49 . For example, a recent study found a U-shaped association between sleep duration and wayfinding performance on SHQ, where 7 h of self-reported sleep on a typical night was associated with optimal wayfinding performance 16 .…”
Section: Discussioncontrasting
confidence: 98%
“…Ultimately, boys having more gaming experience than girls did not explain any of the observed results. This seems to contrast with the literature, which has established a reasonably robust correlation between practice with videogames and enhancement of visuospatial skills and spatial navigation (e.g., [18][19][20]). However, Milani et al [21] clarified that the positive effects on spatial competencies are related to the type of visuospatial skill measured.…”
contrasting
confidence: 99%
“…We did not find a significant interaction between gender and any of the sleep-related variables we measured on human spatial navigation performance. One possible explanation for this could be due to gender differences in other variables such as gaming experience, which we also included in our model, that has previously been shown to be associated with wayfinding performance on SHQ 39 and was shown to mitigate differences in other domains of spatial cognition including mental rotation and perspective taking 50 . Thus, controlling for video game experience may have mitigated gender differences in the association between self-reported sleep duration, self-reported sleep quality and self-reported time spent awake during the night and human spatial navigation performance.…”
Section: Discussionmentioning
confidence: 99%