2011
DOI: 10.1027/1864-1105/a000040
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The Challenge of Constructing Psychologically Believable Agents

Abstract: PSYCHOLOGICALLY BELIEVABLE AGENTS 2 SummaryEmbodied conversational agents (ECAs) are designed to provide a natural and intuitive communication with a human user. One current major topic in agent design consequently is to enhance their believability, often by means of incorporating internal models of emotions or motivations. As psychological theories often lack the necessary details for a direct

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Cited by 22 publications
(9 citation statements)
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“…All other Simos were autonomous agents who interacted with each other and their environment. Generally, the autonomous agents reacted according to a tit-for-tat strategy (for details on the underlying model of the agents, see Schönbrodt & Asendorpf, 2011a). During the game, participants encountered different scenes.…”
Section: Attachment Dynamics In a Virtual Worldmentioning
confidence: 99%
“…All other Simos were autonomous agents who interacted with each other and their environment. Generally, the autonomous agents reacted according to a tit-for-tat strategy (for details on the underlying model of the agents, see Schönbrodt & Asendorpf, 2011a). During the game, participants encountered different scenes.…”
Section: Attachment Dynamics In a Virtual Worldmentioning
confidence: 99%
“…Behavioral mimicry has been used as a design strategy in a number of previous works in order to make virtual agents appear more realistic and believable (i.e., humanlike), 16 and as a means to gain social influence, 17 facilitate task cooperation, 18 and establish rapport with a human interaction partner. 19 Some have implemented complex multimodal mimicry mechanisms, including postural mirroring and mimicry of certain head gestures, 19 while others showed that even simple forms of mimicry such as imitating head movements 17 can be effective.…”
Section: Introductionmentioning
confidence: 99%
“…We investigate this hypothesis in the virtual social environment (VSE) Simoland (Schönbrodt & Asendorpf, 2011a, 2011b. In VSEs, participants control a virtual character (protagonist) who can engage in different social and non-social behaviors.…”
Section: Loneliness and Social Behaviors In A Virtual Social Environmentmentioning
confidence: 99%
“…The VSE Simoland (Schönbrodt & Asendorpf, 2011a, 2011b) is a simple, twodimensional browser game that is inhabited by several autonomous agents. These agents are displayed as cartoon-like round or rectangular creatures, which can express several basic emotions and autonomously engage in solitary behaviors or social interactions.…”
Section: The Vse "Simoland"mentioning
confidence: 99%
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