DOI: 10.1007/978-3-540-74997-4_65
|View full text |Cite
|
Sign up to set email alerts
|

The CereVoice Characterful Speech Synthesiser SDK

Abstract: CereProc R Ltd. have recently released a beta version of a commercial unit selection synthesiser featuring XML control of speech style. The system is freely available for academic use and allows fine control of the rendered speech as well as full timings to interface with avatars and other animation.With reference to this system we will discuss current state-of-theart commercial expressive synthesis, and argue that underlying current approaches to sythesis, and current commercial pressures, make it difficult f… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
36
0

Publication Types

Select...
6
2
1

Relationship

3
6

Authors

Journals

citations
Cited by 40 publications
(36 citation statements)
references
References 3 publications
0
36
0
Order By: Relevance
“…However, their availability and applicability is limited. For the purpose of this study, a new text processor was developed, based on the Cerevoice development framework (Aylett and Pidcock, 2007). Languagedependent data has been gathered and probabilistic models have been trained; the front-end outputs HTS format labels comprising 53 kinds of contexts (Zen et al, 2007c).…”
Section: Romanian Front-end Text Processingmentioning
confidence: 99%
“…However, their availability and applicability is limited. For the purpose of this study, a new text processor was developed, based on the Cerevoice development framework (Aylett and Pidcock, 2007). Languagedependent data has been gathered and probabilistic models have been trained; the front-end outputs HTS format labels comprising 53 kinds of contexts (Zen et al, 2007c).…”
Section: Romanian Front-end Text Processingmentioning
confidence: 99%
“…The character's speech was identical in both videos, and was produced in English with the Cereproc Text-ToSpeech engine [4]. The non-verbal behavior of the recruiter was however dierent in the two videos of every pair.…”
Section: Methodsmentioning
confidence: 99%
“…The screen was able to show the game scene, showing the animated virtual agent, "Billie", as well as lists representing the game state. The agent was controlled by the ASAPRealizer software for behavior realization [9]; text-to-speech was provided by a CereVoice [10] component controlled by the realizer, which was able to provide some realizations of paraverbal signals. A directional microphone and a low-cost eyetracker were mounted below the screen.…”
Section: Setup and Participantsmentioning
confidence: 99%