Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems 2023
DOI: 10.1145/3544549.3573859
|View full text |Cite
|
Sign up to set email alerts
|

The Cane Game: An Educational Tool for Orientation and Mobility

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2

Citation Types

0
4
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(4 citation statements)
references
References 12 publications
0
4
0
Order By: Relevance
“…These approaches were found to improve engagement through gamification and their practical applications in real-world settings, but they cannot replace traditional O&M training entirely. Another example came from the works of [32,33]. They focused on advancing the concept of the white cane.…”
Section: Xr In Orientation and Mobility Education (Oandm)mentioning
confidence: 99%
See 3 more Smart Citations
“…These approaches were found to improve engagement through gamification and their practical applications in real-world settings, but they cannot replace traditional O&M training entirely. Another example came from the works of [32,33]. They focused on advancing the concept of the white cane.…”
Section: Xr In Orientation and Mobility Education (Oandm)mentioning
confidence: 99%
“…From audio AR and VR platforms to educational games and sensory-substitution devices, these tools offer unique opportunities to improve navigation skills, spatial perception, and overall independence for individuals with visual impairments. Further research and development in this field are needed to explore the full potential of these technologies and address any limitations [29,32].…”
Section: Xr In Orientation and Mobility Education (Oandm)mentioning
confidence: 99%
See 2 more Smart Citations