2021
DOI: 10.1111/exsy.12691
|View full text |Cite
|
Sign up to set email alerts
|

The boundary node method for multi‐robot multi‐goal path planning problems

Abstract: In this paper, we investigate the multi-goal path planning problem to find the shortest collision-free path connecting a given set of goal points located in the robot working environment. This problem combines two sub-problems: first, optimize the sequence of the goal points located in the free workspace; second, compute the shortest collision-free path between goal points. In this study, a genetic algorithm is used to optimize the sequence of the goal points that the robot should visit. Once the sequence of t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 9 publications
(6 citation statements)
references
References 41 publications
0
6
0
Order By: Relevance
“…On the other hand, there are issues of integration, movement, and even interaction with these avatars, both human and virtual. In particular, the authors are working on the representation of avatars in the digital twin, with which the users can interact using multimodal interaction and move around the virtual model using pathfinding algorithms [22] , [23] . In this way, the model can be provided with conversational elements that will guide users to access different locations or specific points of the virtual model.…”
Section: Future Challengesmentioning
confidence: 99%
“…On the other hand, there are issues of integration, movement, and even interaction with these avatars, both human and virtual. In particular, the authors are working on the representation of avatars in the digital twin, with which the users can interact using multimodal interaction and move around the virtual model using pathfinding algorithms [22] , [23] . In this way, the model can be provided with conversational elements that will guide users to access different locations or specific points of the virtual model.…”
Section: Future Challengesmentioning
confidence: 99%
“…The obstacle avoidance for our simulation is based on an extension of our Boundary Node Method (BN M ) [45,42,43]…”
Section: Motion Computation and Steering Behavioursmentioning
confidence: 99%
“…Furthermore, it has been widely used in games and to generate special effects in movies [3]. 45 An agent's motion computation is split in two distinct tasks: global and local navigation [3,5]. Global navigation aims to compute a long-term collision-free path towards a goal position that only the static obstacles consider.…”
Section: Introductionmentioning
confidence: 99%
“…The key technologies involved in robotics work have become the hotspot of researchers' attention in various countries, and the development level of the robotics field has become an important reference to measure the degree of industrialization and the level of science and technology of a country [2][3][4]. With the large influx of capital and the deep integration of some other fields, such as artificial intelligence, bionic technology, and robotics, many kinds of robots, including industrial robots, special robots, and service robots, have huge development potential and market demand [5][6][7][8]. Mobile manipulation robots combine lightweight industrial robotic arms with multiple degrees of freedom and intelligent mobile platforms, combining the mobility of mobile platforms and the manipulation ability of robotic arms [9][10].…”
Section: Introductionmentioning
confidence: 99%