“…This kind of deep mapping approach to the preservation of such unstable environments would encompass but also extend the emulation, virtualization, migration, and metadata encoding recommendations put forward in the Preserving Virtual Worlds Final Report a technical report that resulted from 4 years of collaborative, multiinstitutional research into digital preservation strategies by McDonough, Olendorf, Kirschenbaum, Kraus, Reside, Donahue, Phelps, Egert, Lowood, and Rojo (2010). As acknowledged in the report and amplified by Young (2016) and Newman (2012), though, without broader industry collaboration, all efforts to preserve game software and hardware itself will be hindered. However, understanding and deep mapping games as transitional and transactional paratextual fields diminish some of this focused preservational anxiety.…”