2015 International Conference on Affective Computing and Intelligent Interaction (ACII) 2015
DOI: 10.1109/acii.2015.7344567
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The Belfast storytelling database: A spontaneous social interaction database with laughter focused annotation

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Cited by 16 publications
(16 citation statements)
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“…While a major part of research in social signal processing and affective computing focuses on the analysis of dyadic interactions [8,33,38], a growing body of work on multi-person interactions has developed in recent years. Among the social concepts that have been studied in multi-person interactions from a computational perspective are turn-taking [6,30,39], laughter [32], general interest level of the group [18], and engagement of individuals inside the group [36]. Cohesion is one of the more abstract concepts and describes the tendency of group members to create social bonds and stay united as a group.…”
Section: Automatic Analysis Of Multi-person Interactionsmentioning
confidence: 99%
“…While a major part of research in social signal processing and affective computing focuses on the analysis of dyadic interactions [8,33,38], a growing body of work on multi-person interactions has developed in recent years. Among the social concepts that have been studied in multi-person interactions from a computational perspective are turn-taking [6,30,39], laughter [32], general interest level of the group [18], and engagement of individuals inside the group [36]. Cohesion is one of the more abstract concepts and describes the tendency of group members to create social bonds and stay united as a group.…”
Section: Automatic Analysis Of Multi-person Interactionsmentioning
confidence: 99%
“…Modality Type Participants Duration Laughter Instances Emotion Annotation AVLC [56] A, V, FT Induced, Posed 24 64m 28s 1066 No BELFAST * [29] A, V, K Interactive 21 106m 2336 Yes BINED * [48] A, V Induced 256 29m 45s 289 Yes MAHNOB [36] A, V, P Induced, Posed 22 18m 59s 563 No MMLI [32] A, V, P, FT, BM Induced, Interactive 16 31m 439 No RECOLA [43] A, V, P Interactive 46 17m 58s 974 Yes SEMAINE * [30] A, V Interactive 150 2m 05s 443 Yes psychotherapy, where a computer can monitor the reactions of the patients through multimodal signals [22]. Moreover, contextual information on affect is necessary to understand the interplay between the kind of laughter and emotion in the enactment.…”
Section: Databasementioning
confidence: 99%
“…In recent years, a large number of multimodal datasets on human interaction have been collected and published [29,38,45,46]. We brie y review some by dividing them into two groups, according to the number of interlocutors.…”
Section: Related Workmentioning
confidence: 99%
“…In these datasets, the number of interlocutors is not constrained. Popular examples of such datasets are the Belfast storytelling dataset [29], which collects spontaneous social interactions with laughter, the Multimodal multiperson corpus of laughter in interaction [34] which collects multimodal data of laughter with focus on full body movements and di erent laughter 1 h ps://sewaproject.eu Figure 1: Sketch of the recording setup: Novice (le ) and expert (right) are located in separate rooms while having a screen-mediated conversation. e interaction is monitored from a third room (middle) and recorded in sync.…”
Section: Related Workmentioning
confidence: 99%
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