2022
DOI: 10.1177/13548565221076434
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The artist and the automaton in digital game production

Abstract: This article analyses discourses around procedural content generation (PCG) as automation of creativity in the games industry. PCG refers to techniques for creating game content algorithmically, by manipulating data through sets of computational operations and parameters. By producing scalable results with combinatorial diversity, procedural generation is touted as the future of content, yet flouted as the harbinger of technological unemployment in game art production. Critical scholarship on automation sugges… Show more

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Cited by 15 publications
(6 citation statements)
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“…The human creator (who, perhaps out of habit or natural ego, considers themselves as such or convinces themselves that only they, and not some soulless machine or something artificial, albeit intellectual, are worthy to bear such an honorable title) and generative machines, algorithmic AI systems, and procedural content generation systems are caught in a situation where "the agency of one entails the automatism of the other" (Chia, 2022). There is also a pressing issue of the autonomy and independence of the human person (both as the artist and creator and as a viewer and observer) from not human but technical and hybrid agents.…”
Section: Resultsmentioning
confidence: 99%
“…The human creator (who, perhaps out of habit or natural ego, considers themselves as such or convinces themselves that only they, and not some soulless machine or something artificial, albeit intellectual, are worthy to bear such an honorable title) and generative machines, algorithmic AI systems, and procedural content generation systems are caught in a situation where "the agency of one entails the automatism of the other" (Chia, 2022). There is also a pressing issue of the autonomy and independence of the human person (both as the artist and creator and as a viewer and observer) from not human but technical and hybrid agents.…”
Section: Resultsmentioning
confidence: 99%
“…Automation of 3D art production requires human articulation to tune and tweak outputs from algorithmic processes such as photogrammetry or procedural generation. Yet, articulation work is devalued as mechanical and deemed interchangeable with outsourced work of East and South Asians, who are routinely pegged as less creative and more robotic (Chia 2022). As engines platformize cultural production, the metaverse will be built on sociotechnical infrastructures informed by racial capitalism.…”
Section: Automation and Articulationmentioning
confidence: 99%
“…Within game studies, there is precedent for considering that glitches queer gameplay experience -they challenge the status quo of a presumed desire for player control and immersion [35]. In terms of procedural content generation, the glitches generative systems produce throw into relief the tension between the marketing of the technique as a way of increasing efficiency, versus the parallel claim that the surprising results they produce are indicative of creative potential [3]. The 'sandstorm' in our survey is a case in point.…”
Section: The Glitch As Queer Artefactmentioning
confidence: 99%