2010
DOI: 10.1145/1921141.1921148
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The art and craft of making the Tortellino

Abstract: The innovative aspects introduced by the new hands-free gaming systems, like the Nintendo Wii, Sony Move and Microsoft Kinect, indicate that technology is progressively, and at a limited cost, reaching more natural ways of interacting with human beings, and vice versa. This process can clearly pave the way to beneficial opportunities in a wealth of fields, including those of technical and artistic interactive exhibitions. In fact, while for long all types of tech-inspired exhibitions have been mainly based on … Show more

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Cited by 40 publications
(2 citation statements)
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“…As gesture-based interaction is an intuitive and natural approach, it may have the potential to support the self-expression of users [2], while also allowing users from different backgrounds to experience and participate in artistic engagement [3]. Meanwhile, some digital devices, such as the Nintendo Wii, Microsoft Kinect, and Sony Move, are improving how users interact with systems, while also promoting cultural creativity through educational and recreational content [4]. Because the depth cameras used in these devices are becoming more broadly available consumer products, opportunities are emerging for such systems that are to be used in novel body-interaction techniques [5], although this poses new challenges for interaction designers.…”
Section: Introductionmentioning
confidence: 99%
“…As gesture-based interaction is an intuitive and natural approach, it may have the potential to support the self-expression of users [2], while also allowing users from different backgrounds to experience and participate in artistic engagement [3]. Meanwhile, some digital devices, such as the Nintendo Wii, Microsoft Kinect, and Sony Move, are improving how users interact with systems, while also promoting cultural creativity through educational and recreational content [4]. Because the depth cameras used in these devices are becoming more broadly available consumer products, opportunities are emerging for such systems that are to be used in novel body-interaction techniques [5], although this poses new challenges for interaction designers.…”
Section: Introductionmentioning
confidence: 99%
“…erefore, Central Institute for Labour Protection-National Research Institute elaborated visualizations of mechanical hazard during use of machines for metalworking [1] and woodworking [2,3]. e idea of using virtual reality could be taken from entertainment industry, where computers are often used as a supporting tool in the process of creating film works [4]. Also, the constant progress of virtual reality techniques shows that there are new ways of creating a virtual environment, such as the use of 3D scanners [5].…”
Section: Introductionmentioning
confidence: 99%