1998
DOI: 10.1007/bf02946528
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The application of virtual reality to tasks in manufacturing and assembly engineering

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Cited by 7 publications
(3 citation statements)
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“…These inadequacies, along with the limitations of the computer processor with respect to Division's collision detection algorithm, made the exact positioning of any component almost impossible. Therefore, to assist the planner in placing objects in the correct position relative to their neighbours, two joining tools were developed called collision snapping and proximity snapping [46][47][48][49]. The idea of snapping is analogous to that used in traditional CAD systems where a user can, say, pick an intersection or line end-point by positioning the cursor approximately; the algorithm then looks for the nearest point and snaps workers from a collaborating company constructed three assemblies in both the real and virtual worlds.…”
Section: Pilot Testsmentioning
confidence: 99%
“…These inadequacies, along with the limitations of the computer processor with respect to Division's collision detection algorithm, made the exact positioning of any component almost impossible. Therefore, to assist the planner in placing objects in the correct position relative to their neighbours, two joining tools were developed called collision snapping and proximity snapping [46][47][48][49]. The idea of snapping is analogous to that used in traditional CAD systems where a user can, say, pick an intersection or line end-point by positioning the cursor approximately; the algorithm then looks for the nearest point and snaps workers from a collaborating company constructed three assemblies in both the real and virtual worlds.…”
Section: Pilot Testsmentioning
confidence: 99%
“…Although the development of an integrated approach for cable harness design has been advocated previously [5], there appears to be almost no work bringing together key processes, namely circuit design, harness routing and electrical simulation. Work undertaken at Heriot-Watt University [25,26] aims to research the eectiveness of using immersive VR as the environment where cable harnesses are developed by using the expertise of the cable harness designer rather than by replacing this individual via an automated system. The philosophy is similar to that adopted successfully in parallel work concerned with planning for mechanical assembly [27].…”
Section: Generic Model Of Cable Harness Design and Planningmentioning
confidence: 99%
“…In the recent years, under the supporting of IT technology and virtual reality technology, the importance of the application of virtual assembly technology in bringing about additional benefits in terms of quality, reliability and shorter manufacturing time is gradually recognized [2][3][4][5]. As one of the key techniques in virtual assembly technology, exploded view plays an important role in the analysis of the product's assembling ability, a well-designed exploded view not only exposes internal parts of complex products, they also illustrate the detail of individual part, furthermore, exploded view can be used to make product catalogue and installation guide by the unique advantage in showing the relationship or order of the assembly of various parts [6][7][8].…”
Section: Introductionmentioning
confidence: 99%