2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games) 2015
DOI: 10.1109/vs-games.2015.7295787
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The Active Instructor: Benefits and Barriers to Instructor-Led Serious Gaming

Abstract: Abstract-While there is a wealth of studies on the subject of serious games, the same cannot be said on the issue of teaching with games, especially in game-based learning settings with adult learners. Over the years, most research in this area has been focused on the 'active substance(s)' of games for learning, focusing mainly on characteristics of games, but often failing to take the whole context of game-based learning into consideration, such as the role(s) of the teacher. However, the past two or three ye… Show more

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Cited by 9 publications
(8 citation statements)
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“…Patients required support to interpret and use feedback from the technology about their performance and dose of practice, to learn the functions of the technology device, and solve technical problems. This type of support has been reported in previous studies 1719 and raises questions about the resources required and feasibility of providing the ‘just right’ level and type of support for some patients. The level of support required may outweigh potential benefits, and may not increase the dose of exercise completed by patients in an affordable way, as previously hypothesized.…”
Section: Discussionmentioning
confidence: 59%
“…Patients required support to interpret and use feedback from the technology about their performance and dose of practice, to learn the functions of the technology device, and solve technical problems. This type of support has been reported in previous studies 1719 and raises questions about the resources required and feasibility of providing the ‘just right’ level and type of support for some patients. The level of support required may outweigh potential benefits, and may not increase the dose of exercise completed by patients in an affordable way, as previously hypothesized.…”
Section: Discussionmentioning
confidence: 59%
“…The presence of a moderator has been reported to be another key feature of successful games as the guidance provided throughout the process helped the audience to relate better to the environmental message delivered by the serious games (Taylor, 2014). Additionally, the debriefing at the end plays an important role.…”
Section: Features Of Successful Gamesmentioning
confidence: 99%
“…Basically, learning success is influenced by the setting and the didactic design of learning content (Flood et al, 2018). Since games require the participants to play fictitious roles and to actively deal with fictitious events, the acceptance of a game and the experienced emotions play a relevant role for the learning success (Alklind Taylor, 2014). To experience emotions and to really get the positive effect (see Sousa and Rocha, 2019) of GBL or games, participants, e.g., managers, have to get involved in the playful context outside their serious everyday business environment.…”
Section: Introductionmentioning
confidence: 99%